Adding Special Effects
We can add pretty much every effect to your game engine and help you tune it and train a programmer and artist to use it.
Effects we added in the past include the following:
- Volumetric Explosions based on ray-marching
- Clouds / Nebula
- Screen-Space Reflections, following the latest development
- Screen-Space Skin
- Screen-Space Ambient Occlusion – different techniques based on the underlying platform (Mobile <-> PC <-> Console)
- Screen-Space Global Illumination
- Hair – in different quality settings from TressFX -high-quality- to lower quality suitable for lower end platforms.
- Cube Shadow Maps / Reflective Cube Shadow Maps
- Per-character self-shadowing with dedicated shadow map
- Different Fog and atmospheric effects
- God rays
- and more …