Adding Special Effects

We can add pretty much every effect to your game engine and help you tune it and train a programmer and artist to use it.
Effects we added in the past include the following:

  • Volumetric Explosions based on ray-marching
  • Clouds / Nebula
  • Screen-Space Reflections, following the latest development
  • Screen-Space Skin
  • Screen-Space Ambient Occlusion – different techniques based on the underlying platform (Mobile <-> PC <-> Console)
  • Screen-Space Global Illumination
  • Hair – in different quality settings from TressFX -high-quality- to lower quality suitable for lower end platforms.
  • Cube Shadow Maps / Reflective Cube Shadow Maps
  • Per-character self-shadowing with dedicated shadow map
  • Different Fog and atmospheric effects
  • God rays
  • and more …