2 Day Graphics Consultation

We can come to your studio and offer to discuss for two days a pre-selected list of topics with your engineering team. The following list represents a typical two day consultation.

Topics covered:

Characters

  • Hair
  • Ruby
  • Lara Croft
  • Eyes / Eyelashes
  • Skin
  • Cloth
  • Leather

Animals

  • Fur -> Hair above + Fins & Shells

Lighting / Shadows

Deferred Lighting -> lots of lights / shadows
-> Still old school DX10 style?
Forward+/”Many Lights”/Lighting Architectures

  • Understanding deferred lighting
  • Forward+ (or alternatives)
  • Ambient illumination
  • OIT ?
  • Soft Shadows
  • Normalized Specular / BRDF
  • Killzone
  • Schueler

Global Illumination

  • AO
  • One bounce diffuse / specular lighting

Reflections

  • Screen Space
  • from Cube maps

Sky

  • Atmospheric scattering
  • Clouds

Terrain

  • Geometry -> hardware tessellation
  • Texture synthesizer

Vegetation

  • Grass

Particles

  • GPU -> large amounts of particles due to memory access in GPU memory only
  • Collision -> depth textures
  • Lighting / Shadows backpacks on what is used above
  • Append buffers in the compute shader

Post-Processing

  • Depth of Field
  • Cheap
  • more expensive with shaped bokeh
  • Motion blur
  • Bloom / Light streaks
  • Lens flare
  • HDR / Tone mapping -> color harmonization
  • God rays
  • SSAO / SSGI

Miscellaneous:

  • Software depth buffer test
  • Decals
  • Anti-aliasing
  • Fog
  • depth based
  • height based
  • geometry based
  • Phone wire AA