Dynamic Global Illumination System
Overview
Aura -our Global Illumination system- is fully dynamic and running on the GPU or the CPU. The Global Illumination system simulates one bounce lighting from reflective shadow maps. It affects dynamic objects like characters as well and can be attached to any number of light sources.
Key Features
- Runs on the GPU and/or CPU and is completely dynamic
- Affects the environment and dynamic objects like characters
- 100% real time
- Simulates one bounce of light (can simulate multiple bounces)
- Simulates occlusion as well (optional)
- Color bleeding
- Supports occlusion of the bounced light
- Supports any number of point or area lights
- Memory footprint for consoles: 1664 kb of persistent data between frames, 448 kb of discardable scratch memory (subject to change)
- 100 point lights occupy overall 1.5 Mb
Requirements
- PC Windows 7, Windows 8 support. Separate run-times for Direct3D 9, Direct3D 11 and OpenGL 3.3
- You have to be a XBOX 360 or PS3 licensed Developer to use the XBOX 360 or PS3 version.
- iOS and Android versions in development
Release Date
Available.










