GDC was a blast this year. We were showing off the Sandy Bridge demo on the Intel booth and -by coincidence- manyof the techniques we picked to showcase were also in the Unreal Engine 3 demo … the Unreal Engine 3 demo was running on 3 next-gen unreleased GPUs while we were running on an integrated graphics chip.
In essence what we were showing off was
- Deferred Lighting with lots of lights
- MLAA running on the CPU
- Ellipsoidal Light Shadow Maps
- Screen-Space Subsurface Scattering for the skin of all characters
- Depth of Field with a nice looking Bokeh
As you would expect everything in our demo was dynamic. We also covered our dynamic skydome system and larger parts of the PostFX pipeline in those slides. You can get the power-point slides from here.