Vladimir Bondarev Interview regarding ProtoStar
Posts Categorized: Uncategorized
Wolfgang wrote a text version of our presentation “Call for a new Post-Processing Pipeline” at KGC 2013 on his blog.
There were more talks about our work on TressFX on SIGGRAPH: One talk by Jason Lacroix was: “Adding More Life to Your Characters With TressFX”.
Activision’s head demo uses TressFX as well: “Digital Ira: High-Resolution Facial Performance Playback”.