Look for Confetti’s good looking graphics programmer in this video about the ProtoStar Unreal Engine 4 demo:
Wolfgang wrote a text version of our presentation “Call for a new Post-Processing Pipeline” at KGC 2013 on his blog. The features described in the presentation went already into our Post-Processing Pipeline PixelPuzzle. The screenshots were made with PixelPuzzle.
There were more talks about our work on TressFX on SIGGRAPH: One talk by Jason Lacroix was: “Adding More Life to Your Characters With TressFX“.
Activision’s head demo uses TressFX as well: “Digital Ira: High-Resolution Facial Performance Playback”.
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