Read more on "Digital Production – Article on Hair Rendering (German)" »
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Two years ago Digital Production interviewed Wolfgang about hair rendering in Tomb Raider and -generally- about the special effects world…
Read more on "Call for a new Post-Processing Pipeline" »
Wolfgang wrote a text version of our presentation “Call for a new Post-Processing Pipeline” at KGC 2013 on his blog.
Read more on "TressFX Crystal Dynamics and AMD Cover TressFX on Siggraph" »
There were more talks about our work on TressFX on SIGGRAPH: One talk by Jason Lacroix was: “Adding More Life to Your Characters With TressFX”.
Activision’s head demo uses TressFX as well: “Digital Ira: High-Resolution Facial Performance Playback”.