Paris Master Class
Monday, May 24,2010
I am going to teach a Paris Master Class this year on June 24th and June 25th.
The topics covered will be
- Deferred Lighting, Z Pre-Pass Renderer, Deferred Shading
- Programmable MSAA
- Post-Effect Pipeline
- Shadows (Cascaded Shadow Maps, Soft Shadows, Point Light Soft Shadows)
- GPU Particle System
- Global Illumination (Screen-Space, Reflective ...
This post is in: D3D10, D3D11, Deferred Lighting, Edge Detection, General GPU Programming, Global Illumination, Handheld Development, MSAA, Order-Independent Transparency, Particle System, PostFX, Shadow Maps, iPhone iPod Touch iPad Programming