Paris Master Class

Monday, May 24,2010
I am going to teach a Paris Master Class this year on June 24th and June 25th. The topics covered will be - Deferred Lighting, Z Pre-Pass Renderer, Deferred Shading - Programmable MSAA - Post-Effect Pipeline - Shadows (Cascaded Shadow Maps, Soft Shadows, Point Light Soft Shadows) - GPU Particle System - Global Illumination (Screen-Space, Reflective ...
This post is in: D3D10, D3D11, Deferred Lighting, Edge Detection, General GPU Programming, Global Illumination, Handheld Development, MSAA, Order-Independent Transparency, Particle System, PostFX, Shadow Maps, iPhone iPod Touch iPad Programming
Comments: 3

Oolong Engine, Confetti, Light Pre-Pass on SPU, GPU Pro, Order-Independent Transparency

Monday, May 10,2010
A lot of smaller things happened in the last months. Oolong Engine got an iPad update and many bugfixes: Oolong Engine Confetti Special Effects posted a couple of screenshots of several projects we are working on. So far we are showing of particle collisions, a next-gen dynamic skydome system with god ...
This post is in: Confetti, D3D11, Deferred Lighting, GPU Pro, Global Illumination, Order-Independent Transparency, PS3, Particle System, iPhone iPod Touch iPad Programming
Comments: 1

Order-Independent Transparency II

Thursday, April 22,2010
Holger Gruen and Nicolas Thibieroz describe the usage of per-pixel linked lists with DirectX 11 in their GDC presentation "OIT and Indirect Illumination using DX11 Linked Lists" Per-Pixel linked lists represent one pixel in the viewport / framebuffer with a list of structures consisting of the actual ...
This post is in: Order-Independent Transparency
Comments: 3

Order-Independent Transparency

Sunday, November 29,2009
Transparent objects that require alpha blending cannot be rendered on top in a G-Buffer. Blending two or more normals, depth or position values leads to wrong results. In other words deferred lighting of objects that need to be visible through each other is not easily possible because the data for the ...
This post is in: Order-Independent Transparency
Comments: 1