EmotionFX

Wednesday, March 30,2011
In the RawK demo we used EmotionFX 3 for character animation. The reason why we picked this package was that we wanted to have support on PC, iPhone and in the future Android with the same API (we also support XBOX 360 and other platforms in our engine, but that ...
This post is in: Confetti, Geometry Manipulations, PS3, iPhone iPod Touch iPad Programming
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3D Supershape

Friday, May 01,2009
Over the last few years I was looking into the 3D Supershape formula described by Paul Bourke here and originally developed by Johan Gielis. I love the shape of the objects that are a result of those and therefore I always wanted to use it to create my own ...
This post is in: Geometry Manipulations
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Handling Scene Geometry

Sunday, January 04,2009
I recently bumped into a post by Roderic Vicaire on the www.gamedev.net forums. It is here. Obviously there is no generic solution to handle all scene geometry in the same way but depending on the game his naming conventions make a lot of sense (read "Scenegraphs say no" in Tom ...
This post is in: Geometry Manipulations
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