GDC

Wednesday, March 14,2012
GDC was a blast ... thanks for stopping by at our booth. The Dynamic Global Illumination demo was a hit. It is good to see people getting excited about the stuff you worked on for years :-) The fact that we can simulate the bouncing of light between characters is ...
This post is in: Confetti, D3D10, D3D11, Deferred Lighting, DirectCompute, GDC, General GPU Programming
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GDC Talks

Sunday, March 04,2012
We will have two talks at GDC on our "Dynamic Global Illumination System" in the INTEL Theater on Wednesday 7th at 2:30pm and Thursday at 12 pm ... come by and say hi!
This post is in: Confetti, D3D10, D3D11, Deferred Lighting, DirectCompute, Edge Detection, GDC, General GPU Programming
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GDC 2012

Saturday, January 28,2012
GDC is right around the corner. We will have a booth on the expo floor. Please come by and check out our demos. We will also have a talk in the INTEL theater on "Dynamic Global Illumination". Stay tuned for the date and time.
This post is in: Confetti, D3D11, Deferred Lighting, GDC, Global Illumination
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RawK® – Graphics Demo for Sandy Bridge

Saturday, February 26,2011
RawK is a tech demo, tailored to Intel's Sandy Bridge chipset. We created this graphics demo in the last three months to show off the capabilities of Sandy Bridge. It shows off several next-gen features: Deferred Lighting Ellipsoidal Shadow Maps CPU / GPU MLAA PostFX Camera System Screen-Space Material System Here is the movie: Some ...
This post is in: Confetti, D3D10, Deferred Lighting, GDC, Global Illumination, Handheld Development, MSAA, Particle System, Shadow Maps
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GDC Talk

Thursday, December 11,2008
My GDC talk was accepted. I am happy ... yeaaahhh :-)
This post is in: GDC
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