GDC
Wednesday, March 14,2012
GDC was a blast ... thanks for stopping by at our booth. The Dynamic Global Illumination demo was a hit. It is good to see people getting excited about the stuff you worked on for years :-) The fact that we can simulate the bouncing of light between characters is ...
This post is in: Confetti, D3D10, D3D11, Deferred Lighting, DirectCompute, GDC, General GPU Programming