Confetti is a think-tank for advanced real-time graphics research for the video game and movie industry.
Our mission is to offer consulting services and build cutting edge graphics programming middleware for the game and movie industry.
Confetti was founded in May 2009 and incorporated in August 2009.
We are game developers, each with 10+ years of experience.
We offer three industry leading middleware packages for licensing (Aura, Ephemeris, and PixelPuzzle). We also offer real-time graphics related consulting and programming services.
We have a long, major-league list of companies from the hardware and software industries, such as Qualcomm, AMD, Intel and Microsoft, all with whom we have provided our special services.
Our Headquarters are located in Encinitas, CA, USA.
Advisory Board Members
Carsten Dachsbacher is a full-time Professor at the Karlsruhe Institute of Technology. Prior to joining KIT, he has been Assistant Professor at the Visualization Research Center (VISUS) of the University of Stuttgart, Germany, and post-doctoral fellow at REVES/INRIA Sophia-Antipolis, France.
He received a diploma degree in Computer Science from the University of Erlangen-Nuremberg, Germany, in 2002 and a PhD in Computer Science in 2006. His research focuses on real-time computer graphics, interactive global illumination, and perceptual rendering, on which he published several articles at various conferences and journals including SIGGRAPH, I3D, EG, EGSR. He has been a tutorial speaker at Eurographics, SIGGRAPH, and the Game Developers Conference and reviewer for various conferences and journals.