Confetti on GDC 2014

Wolfgang will be giving a presentation at the Sony booth at 5pm on Wednesday on “Optimizing Compute Shaders for AMD GPUs”. This presentation is based on the work we did last year for a bunch of AAA games. This even will be broadcast live on Twitch.

Theater presentation will be on this website on Friday …

We also will be at the Intel booth on Wednesday morning to show off the first game that has Volumetric Explosions (Blackfoot Blade :-)).