UCSD Talk on Light Pre-Pass Renderer

Wednesday, May 28,2008
So the Light Pre-Pass renderer had its first public performance :-) ... I talked yesterday at UCSD about this new renderer design. There will be a ShaderX7 article as well. Pat Wilson from Garagegames is sharing his findings with me. He came up with an interesting way to store LUV colors. Renaldas ...
This post is in: Deferred Lighting
no comments

DX 10 Graphics demo skeleton

Thursday, May 15,2008
I setup a google code website with one of my small little side projects that I worked on more than a year ago. To compete in graphics demo competitions you need a very small exe. I wanted to figure out how to do this with DX10 ...
This post is in: D3D10
no comments