UCSD Talk on Light Pre-Pass Renderer
Wednesday, May 28,2008
So the Light Pre-Pass renderer had its first public performance :-) ... I talked yesterday at UCSD about this new renderer design. There will be a ShaderX7 article as well.
Pat Wilson from Garagegames is sharing his findings with me. He came up with an interesting way to store LUV colors.
Renaldas ...
This post is in: Deferred Lighting