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We worked on some of the rendering features of Murdered: Soul Suspect:
Check out a video that shows some work we do on Volumetric Explosions. Read more ….
Confetti Co-Organizes the Real-Time Rendering Day on FMX. Come by and say hi. Read more ….
Wolfgang will be giving a presentation at the Sony booth at 5pm on Wednesday on “Optimizing Compute Shaders for AMD GPUs”. This presentation is based on the work we did last year for a bunch of AAA games. This even will be broadcast live on Twitch.
Confetti’s year in retrospective, the projects and software we worked on.