Confetti Inc. is a think-tank for advanced real-time graphics research for the video game and movie industry. Our mission is to offer consulting services and build cutting edge graphics programming middleware for the game and movie industry.
We were interviewed on GDC. I like Gabe Newell's hat :-) http://software.intel.com/en-us/videos/channel/visual-computing/game-developers-discuss-ivy-bridge-directx11-support-at-gdc-2012/1622190917001
This is an old demo from the Korean Game Developer Conference 2010. We showed this off during our talk: Many Area Lights / Screen-Space Soft ShadowsMany Area Lights / Screen-Space Soft Shadows
Wolfgang wrote a blog entry for INTEL on DirectCompute running on Ivy Bridge http://software.intel.com/en-us/articles/microsoft-directcompute-on-intel-ivy-bridge-processor-graphics/ Let us know what you think.
Here are the slides covering the Dynamic Global Illumination system http://www.conffx.com/GI.pptx
GDC was a blast ... thanks for stopping by at our booth. The Dynamic Global Illumination demo was a hit. It is good to see people getting excited about the stuff you worked on for years :-) The fact that we can simulate the bouncing of light between characters is ...
We will have two talks at GDC on our "Dynamic Global Illumination System" in the INTEL Theater on Wednesday 7th at 2:30pm and Thursday at 12 pm ... come by and say hi!
Confetti will have three demos running on a PC on the booth: 1. RawK III that shows our latest version of our Global Illumination middleware, PostFX pipeline and Particle system 2. SpeedTree - we teamed up with SpeedTree and integrated our Skydome middleware into their demo 3. Sponza that demos our Global ...
GDC is right around the corner. We will have a booth on the expo floor. Please come by and check out our demos. We will also have a talk in the INTEL theater on "Dynamic Global Illumination". Stay tuned for the date and time.
KGC 2011 was a blast. We showed off our new Dynamic Global Illumination System demo "RawK II" with dozens of lights with shadows attached and all with one bounce diffuse and specular global illumination. We also showed of the latest code drop of the Dynamic Skydome system ... Stay tuned ...
We are going to show off our new Global Illumination System next week on KGC. This system is fully dynamic, works with static and dynamic objects like animated characters, does not require any pre-process data (game objects are destructible, 24 hour cycle possible, streaming not an issue) and works on ...